Dark magic lurks wherever you find. This grimoire was once the source of dark magic, but most of its power has petered out. It has the ability to transform into a great-axe for 20 minutes at a time, after the transformation ends the player must make a constitution saving throw, or gain one level of exhaustion. You are proficient with this weapon while you attuned to it.
You get to learn 8th level spell of your choosing to be use once per short rest. Creatures must roll a d20 to not be hit (applicable for any spell) with a dc of 18 and creatures roll with disadvantage. On a successful save, the target take half damage from your spell and are frightened for 2 turns.
In great-axe form the chosen spell is an automatic hit and can be used up 5 times, but deals 2d8 less damage. The player must succeed a wisdom saving throw, if failed they take 1d8 force damage.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Damage: Force, Proficiency: Greataxe, by a Wizard, Warlock or, Eldrich knight, Heavy, Two-Handed, Cleave
Previous Versions
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11/16/2023 1:32:29 AM
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