Weapon (crossbow, hand), very rare (requires attunement by a Created by a level 10 or higher Artificer, attuned during the process of creating.)

This +3 Hand Crossbow was created by the Artificer who wields it. How the Hand Crossbow looks is up to the Artificer who creates it. This Hand Crossbow has several settings that the Artificer can create for it, with DM's permission. Due to the advanced nature of the crossbow the standard damage is 1d8. Due to the personal creation of this weapon the Artificer can change the settings of the crossbow as a Bonus Action, but only 2 settings at a time. On a short or long rest, the Artificer can change which 2 settings they can quickly rotate in battle.

Setting 1: Repeating Hand Crossbow - 6 bolt chamber clip. Reload mechanic is ignored until the 6 shots are fired. 1d8 Piercing damage per attack. Number of attacks match the Artificers number of attacks per action. Max Range: 80 ft. Designed for close quarters combat, no penalty if an enemy is within 5 feet of you.

Setting 2: Pepperbox Style Hand Crossbow - Shotgun style, the Artificer loads a pre-filled cartridges filled with needle bolts. When fired the cartridge is sent forward along the crossbow, but stops short at the end, sending the needle bolts forward. The cartridge can then be switched out for another. 2d6 Piercing damage in a cone shape starting from the player. 1 Attack per action, reload required between attacks with a Bonus Action. Max Range 40 ft. Cone diameter is 15 ft at max range. Designed for close quarters combat, no penalty if an enemy is within 5 feet of you.

Setting 3: Heavy Hand Crossbow - 1d12 - Designed for long range attacks. The Artificer replaces the bow arms with a heavier set. Also using heavier bolts. Max Range of 200 ft.

 

Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage: Piercing, Damage: Piercing, Created by a level 10 or higher Artificer, attuned during the process of creating., Creation, Damage, Combat, Artificer, Ammunition, Light, Loading, Range, Vex

Item Tags: Creation Damage Combat Artificer

Crusaders_Sin

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