Weapon (pistol), legendary (requires attunement by a +10 to hit )

As a pact weapon it can change forms (must have improved pact weapon eldritch evocation). While in melee form add charisma modifier plus 1. To change forms it requires an action and bonus action. While attuned it takes an action to summon this weapon and a bonus action to dismiss it. If anyone besides the pact holder tries to take or touch this weapon with out the owners consent that entity must make a charisma saving throw (DC 18) on save takes half damage (2d12 Necrotic 2d12 psychic). 

Dagger Form 1d4 + 2d12 necrotic 

Sickle form  1d4 + 1d12 poison +1d12 acid

Short sword form 1d6 + 2d10 radiant

short bow  form 1d8 + 2d8 thunder

Eldritch Colt 1d10+1d4 force (only available if the Eldritch blast cantrip is in spell list, and fires for each beam the caster can fire) add a +1 to hit on top of the eldritch blast cantrip. 

The elemental damage dices goes up with proficiency bonus 

Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: +10 to hit , Loading, Range, Ammunition (Firearms), Vex

souldemon546

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