You have a +1 bonus to attack and damage rolls made with this magic weapon.
Immediately after you hit a creature with a melee attack as part of the Attack action on
your turn, you can use a bonus action to attempt to shove that target with your horns.
The target must be no more than one size larger than you and within 5 feet of you.
Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency
bonus + your Strength modifier, you push it up to 10 feet away from you.
Magic Weapon. Heartcleaver is a magic weapon that deals 4d6 slashing damage on
a successful hit. A critical hit with the Heartcleaver is treated the same as a roll of 20
from a vorpal sword.
(When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.)
Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Minotaur Horns. While you are attuned to Heartcleaver, you grow large horns as part of your new appearance if you do not already have them. These horns are magical melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike., Damage, Combat, Heavy, Reach, Two-Handed, Graze
Comments