Wondrous Item, legendary (requires attunement by a After one hour wearing the hat, the hat will ask why it should help you (persuasion check DC 10))
The hat appears as a well worn, high quality, leather fedora. After attunement, the hat tells the wearer that a great adventurer had his soul placed in the hat to share his great knowledge with more adventurers. The hat is sentient and may occasionally offer advice, quips, or comments about the situation or adventures.
The wearer can ask the professors help and use one charge to roll an arcana, history, nature, or religion check with a +11 bonus. The hat has 5 charges and regains 1d4 charges per long rest.
Notes: Proficiency: Arcana, Proficiency: History, Proficiency: Religion, Proficiency: Nature, After one hour wearing the hat, the hat will ask why it should help you (persuasion check DC 10)
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