You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Sentience. Zespara’s perfect blade is a sentient Lawful Good weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 8. It has hearing and darkvision out to a range of 60 feet. The weapon can speak, read, and understand Common and Dwarvish, and can communicate with its wielder telepathically.
Personality. Zespara was a gruff, plain-spoken woman who prized functionality over fluff. Despite being one of the best blacksmiths on the Sword Coast, she was forced to unfairly fight for recognition in a male-dominated profession. Because of this, Zespara’s perfect blade prefers being wielded by a female character.
Zespara’s perfect blade is rather plain to the eye. Its preferred form is that of a longsword. However, during the attunement process, it can alter its shape to your preference, taking the form of either a dagger, shortsword, longsword, or greatsword. At this point, the blade feels as if it was customized for you, perfect in weight and reach.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage: Fire, Proficiency: Smith's Tools, Damage, Combat, Heavy, Two-Handed, Graze
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