The arcane pistol fires 1 shot of magic ammunition per round and doesn’t need to be reloaded. The pistol can fire up to 20 shots each day. The magic ammunition recharges at dawn.
Each round does 1d10 magic type based on it's type.
Each pistol can fire one type of magic. The type can be choosen or rolled from the table below:
|
D10 |
Type |
|
1 |
Fire |
|
2 |
Cold |
|
3 |
Acid |
|
4 |
Thunder |
|
5 |
Lightning |
|
6 |
Radiant |
|
7 |
Necrotic |
|
8 |
Physic |
|
9 |
Force |
|
10 |
Roll Again |
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Notes: Utility, Combat, Artificer
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