Weapon (dagger), legendary (requires attunement by a The wielder must spend a long rest in order to attune to Adagcid or else they cannot use it.)

Adagcid is a dagger made completely of jade. The blade has epic magical powers and harnesses the elemental power of poison and acid. The blade's normal damage is 1d10 per character level after the character has found Adagcid. At any time the wielder of Adagcid can choose to change the weapon type into a shortsword increasing the damage by 2d10. Three times a day the wielder may cast stone skin upon him or herself giving their skin a jade-like appearance for the duration of the spell. Adagcid deals both acid and poison damage. Up to ten times a day the wielder may choose to change a non-living object of medium or smaller size to Jade but the object retaining its flexibility and size. The weapon cannot be lost, if it is thrown or dropped it returns to the wielder's hand at the end of their turn.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Acid, Damage: Poison, The wielder must spend a long rest in order to attune to Adagcid or else they cannot use it., Finesse, Light, Thrown, Nick

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