Weapon (glaive), legendary (requires attunement by a non-good aligned character.)

Death's not Time's fool, and within his bending sickle does all come. Death is the only absolute, and before long all must be reaped by his scythe.

You have a +3 bonus to Attack and Damage Rolls made with this weapon.

Angel of Death: Once per day, for up to ten minutes, you may assume the form of an Angel of Death.  Whilst in this form you gain the following benefits. You gain a flying speed of 60ft. If you already have a flying speed, it increases by 60ft. When you take the Attack action, you do so with advantage. You deal a critical hit on a 19-20, and when you deal a critical hit you deal an extra 4d8 radiant damage, and 4d8 necrotic damage. Your reach with melee weapons increase by 5ft, and can take your reaction to make an Attack of Opportunity on creatures in your reach, rather than just 5ft.

Azrael's Vengeance: Upon taking damage, you may use your reaction to shoot a repelling wave. All hostile creatures within the 30ft, 140° cone must make a dexterity saving throw or be pushed 10ft backwards. In addition, creatures who failed the save take 2d8 force damage, taking half as much damage on a successful one.











Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: non-good aligned character., Heavy, Reach, Two-Handed, Graze

Deleted