Weapon (warhammer), uncommon (requires attunement by a To attune to Absolute Forgehammer, you must use it to forge with metal. Before Absolute Forgehammer is attuned, it has Heat Metal 2 Charges/ 1 Week. )

Absolute Forgehammer is an essential tool for all blacksmiths, or maybe even adventurers, with its ability to make metal glow red hot, and then reshape the metal with Absolute Forgehammer. Absolute Forgehammer is a tool similar to a Warhammer, but shorter. It is usually around 3 feet or .9 meters long. It can cast Heat Metal 15 Charges/ 1 Week. Once attuned, if Absolute Forgehammer does not use any Heat Metal Charges for a duration of 1 month, any metal in a 5ft x 5ft x 5ft area around the head of Absolute Forgehammer glows red-hot for a duration of 1 hour. After this, Absolute Forgehammer is now Misshapen Forgehammer. Absolute Forgehammer can only be made by being forged by a blacksmith with a Scroll of Forgehammer (or the same knowledge the scroll contains), or by forging a Warhammer with Absolute Forgehammer. 

Name: Absolute Forgehammer

Cost: 300 gold pieces 

Damage: 1d8 bludgeoning

Weight: 3 lbs

Properties: Versatile (1d10)

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: To attune to Absolute Forgehammer, you must use it to forge with metal. Before Absolute Forgehammer is attuned, it has Heat Metal 2 Charges/ 1 Week. , Versatile, Push

Quake_Quartz

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