Armor (plate), rare (requires attunement by a one who has caused the death of another)

Pain can be a powerful weapon, but if embraced too tightly, it will only drag you down. 

This armor has 0 charges. When you are hit by a melee attack, this armor gains one charge. 
As a bonus action you may use up any number of charges from the armor to add 1d4 necrotic damage per charge to your next melee attack. 
If the armor reaches 10 charges, the armor instantly expends all charges, dealing 10d4 necrotic damage to the wearer. 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: one who has caused the death of another, Str. 15 Required, Stealth Disadvantage

Lilnomipfu

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