The Advent of Wind eschews restrictions.
After merging the Advent of Wind with a chosen ranged weapon, the user no longer need consume ammunition. Additionally, all ammunition is treated as magical in nature, dealing damage in accordance with resistances. Range imposes no disadvantage on attack rolls.
Once per short rest, during the user's turn, spend a bonus action to perform the spell "Misty Step" even if your class would not normally know the spell, or have the appropriate spell slot to utilize the spell.
Allies within 15 feet of the user are harder to hit by all projectiles, disadvantage to ranged attackers.
Notes: Damage: Piercing, Must be merged to an existing Ranged weapon. User must be proficient in weapon.
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