Weapon (greatclub), legendary (requires attunement by a By a humanoid with at least 16 strength.)

This hammer once belonged to a sadistic executioner whose malice still suffuses the weapon. 

Infused with the bloodthirst of it's previous wielder, each kill infuses the wielder with life.  When you kill a creature with this magic weapon, you recover 5 hit points if it has at least that many. 

If you move at least 20ft in a straight line before striking an opponent they take an extra 2d6 bludgeoning damage are flung in the air. The creature must then make a DC15 dex save or fall prone as they land. 

Smough loved his work, and ground the bones of his victims into his own feed, ruining his hopes of being seen as anything more than a vile beast.

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, By a humanoid with at least 16 strength., Damage, Movement, Combat, Two-Handed, Push

Item Tags: Damage Movement Combat

Glidy

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