Potion, rare

A series of syringes containing a softly glowing green liquid. You may use a bonus action to apply the potion to yourself or an action to apply it to another creature within 5 feet. A creature consuming the syringe regains 3d4 + 3 hit points. 

10 syringes come in the healing kit. If more than 3 are consumed by a single creature before a long rest, that creature must succeed a DC 12 constitution saving throw. On a failure, the creature instead takes 3d4 + 3 poison damage and is poisoned until the end of their next turn. On a success, the creature is healed as normal but the DC of the constitution saving throw is raised by 2 until their next long rest. 

During a short rest, a creature may dedicate some time to crafting new potions for the kit. The creature may restore 1d4 potions to a maximum of 10. If a 1 is rolled on the d4, there are only enough materials to create one last potion and no more may be made on subsequent rests until more materials for the potions can be found. 

Notes: Bonus: Hit Points, Healing, Consumable

Item Tags: Healing Consumable

Greywand

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