Weapon (dagger), rare

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

You can use an action to cause alchemist's fire to coat the blade, causing it to erupt in bright-blue flames. The fire burns for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 fire damage and catches fire for 1 minute. A creature on fire takes 1d6 fire damage at the end of each of its turns. A creature may use an action to extinguish the flames pending a DC10 Dexterity check. The dagger can't produce any more alchemist's fire until the next dawn.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Debuff, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Debuff Combat

KnaveryAbounds

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