Advent of Lightning is quick and brutal, even to the user on occasion.
The user gains advantage and +2 to initiative rolls.
The user's melee attacks do 1d8 of shock damage on a hit. If the user fights without weapons, the users attacks gain an additional 1d8 of shock damage.
The user's ranged attacks cause 2d6 of shock damage to targets on a hit, and the lower d6 roll chains to one additional roll if there is a target within five feet.
During combat, if the user attacked during their turn, the bonus action may be used to "zig zag". The next time a melee attack roll made against you will hit, roll a d20, if you roll higher than the attack, you evade the attack.
Allies within 15 feet may re-roll perception checks once per short rest.
Notes: Damage: Lightning, Damage: Lightning, Damage: Lightning, Attuning the Advent of Lightning requires the user not wear clothing or armor with metallic aspects. The Advent of Lightning must always be uncovered to be used.
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