Astral Silence is a slightly smaller than average lance, on a first look it looks just like a normal lance nothing special, but once anyone does anything to detect magic like ranger's Primeval Awareness or an arcana check can feel an extreme presence of magic that nearly suffocates all those that can sense it. Everyone around the lance once its first sensed must make a DC 10 CON saving throw or gain the incapacitated condition from suffocating. Once suffocated someone must do a medicine check with a DC of 11 to save their ally.
Upon attuning to Astral Silence it will show its true form. Astral Silence's true form is a spear head made of platinum with engravings and edges of gold, right below the spear head two prongs stick out much smaller but yet similar to a trident, the shaft is made of a strange moonstone that is wrapped in gold, finally the other end of the spear is a long platinum stake.
Astral Silence has 8 charges, these charges can be used to do the special features of the Astral Silence weapon, you regain 1d8 charges upon dawn.
Astral has a plus +3 to attack and damage rolls, it is considered magical for the sake of overcoming resistances.
Astral Silence deals an extra 1d4 radiant and 1d4 force damage.
Shooting Star: Astral Silence can expend 2 charges as a bonus action, once expended for every 5 feet of movement used adds an extra 1d6 force damage to the next attack you attempt hit or miss.
Vanishing Meteorite: Astral Silence can expend 3 charges as a bonus action, once expended the user can expend all of their movement to teleported anywhere within their movement speed. Once teleported the user gains advantage on attack rolls and the 1d4 extra damage becomes an extra 1d12 till the end of their turn.
Destructive Orbit: Once Astral Silence hits one opponent twice it may expend 4 charges as a free action, once expended the second attack will deal an extra 2d12 radiant damage and the opponent must make a DC 22 CON saving throw or be stunned till the start of their next turn.
Stargazer: Once attuning your very body and soul changes to better fit life in space. Once attuned you don't need to breath anymore and degrees between -275F and 300 F doesn't affect you, also you gain true sight within 35ft of you and dark vision within 150ft of you.
Proficiency with a Lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. A Lance requires two hands to wield when you aren't mounted.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Sense: Truesight, Sense: Darkvision, Damage: Force, Damage: Radiant, Heavy, Reach, Two-Handed, Topple
Previous Versions
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