Weapon (dagger), very rare (requires attunement by a creature of non-good alignment)

This dagger's blade is a shard from a cruel material known as a bloodstone, a foul material found within the Nine Hells and used in the most fiendish of rituals. Though the blade is but a small broken shard of the stone, it still contains vast dark energies.

Magic Weapon. You gain a +2 bonus to attack and damage rolls made with this magic weapon, which deals an extra 1d6 necrotic damage.

Power of the Bloodshard. Whenever you make an attack or cast a spell that deals necrotic damage and roll a 1 or a 2 on a damage die, you can re-roll the die and must use the new result.

Blood Sacrifice. When you hit with an attack using this weapon, you can choose to activate its inner power, for a price. When you do, you suffer 3d6 necrotic damage, and the weapon deals an extra 3d6 necrotic damage to the target. You gain temporary hit points equal to half the damage dealt to the target. Once you have used this feature, it cannot be used again until you complete a short or long rest.

Curse of the Bloodshard. While you remain attuned to this weapon, your maximum hit points are reduced by an amount equal to your level. When you unattune from this weapon, you suffer 2d8 necrotic damage.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Necrotic, Damage: Necrotic, creature of non-good alignment, Finesse, Light, Thrown, Nick

Glorac