Armor (shield), legendary (requires attunement)

Depicted upon this shining adamantine shield is an image of a furious and fateful battle between the Metallic Dragon God Bahamut and the Chromatic Dragon Goddess Tiamat. The two fly maws open, about to unleash their furious breath weapon attacks upon each other.

This shield provides a +1 bonus to AC, in addition to its normal shield bonus. Additionally, the shield provides both offensive and defensive abilities within the midst of battle.

  • This shield has 2 types of charges it can gain; Hellfire Charges and Holy Fire Charges. For every 20 damage that you take, this shield gains a Hellfire charge. There is no limit to the number of Hellfire charges you can have at one time. You can spend any number of Hellfire charges at once to cast the spell Hellish Rebuke at a level equal to the charges spent. When you do so, the engraved head of Tiamat turns towards your target and sprays a blast of fire from this item. The damage inflicted by this version of the spell ignores resistance, and treats immunity as resistance.
  • This item has a maximum of 36 Holy Fire Charges. Each dawn, it regains 1d20 of these charges. As a reaction, you can spend 1 Holy Fire Charge when an ally within 20 feet is targeted by a ranged attack roll. When you do so, the head of Bahamut turns and releases a vortex of flame, drawing the attack towards you and making you the new target. If the roll is a weapon attack with nonmagical ammunition, the ammunition is incinerated and the attack is wasted. Otherwise, the attack is made on you as normal.
  • Finally, you can expend one Holy Fire charge to cast the spell Wall of Fire, but the wall can only form on the faces of a 15 foot cube, centered on yourself. The wall can cover any number of these faces, and casting the spell in this way allows you to choose who is affected by its flames.
  • When you cast Wall of Fire this way, you may spend a number of extra Holy Fire Charges equal to the corresponding face of a Cube of Force, to give the Wall of Fire the properties of that face of the Cube of Force. When you modify your Wall of Fire in this way, the spell becomes transparent from the inside.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class

aroun21

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