Weapon (glaive), very rare (requires attunement by a barbarian, a fighter or a paladin only)

Infernal Steel: You have a +2 bonus to attack and damage rolls made with this magic weapon.

Damage: 1d10 + 2 Fire damage

Rip an Tear: if the target of your attack is a creature other than Undead or Construct, it must make a Constitution saving throw with disadvantage (DC 12). On a failed save, they lose 1d6 hit points at the start of each of their turns due to an infernal wound. Each time you hit the wounded target with this Glaive, the damage dealtby the wound increases by 1d6. A creature can take an action to stanch the wound with a succesful Medicine check (DC 12). The wound also closes it the target recevies magical healing.

Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Damage: Fire, Damage: Slashing, Bonus: Magic, barbarian, a fighter or a paladin only, Damage, Combat, Heavy, Reach, Two-Handed, Graze

Previous Versions

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12/1/2023 5:45:52 PM
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Item Tags: Damage Combat

Moses85

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