Weapon (dagger), very rare (requires attunement by a To attune this item you must destroy it's previous owners sheath and create a new one from the skin of the first person you kill. Until then, it is considered a normal dagger)

The Ba'al Verzi is an ancient guild of assassins. They strike with deception using magically enhanced daggers that never go blunt and seem to cut deeper and sharper than possible for the wielder, even a small child could slash through chain-mail. If a Ba'al Verzi assassin is unsuccessful in their assassination the entire guild must abandon all present and future contracts on that person for if a Ba'al Verzi was unable to kill them then they have earned their right to live.

They always have a red and gold hilt and always have a scabbard made from the skin of the first kill of the assassin upon receiving the blade.

You gain a +1 bonus to attack and damage rolls made with this weapon.

Magicked Blade. This dagger ignores nonmagical worn armor that isn’t adamantine.

Cursed. This weapon is cursed with the bloodlust of the Ba’al Verzi, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon and you have disadvantage on attack rolls with weapons other than this one. Additionally, the weapon cannot be safely or securely stowed in anything except a sheath made of humanoid skin. Attempting to do so may result in losing the dagger or harming the creature who carries it as the weapon passes harmlessly through its container.
If the blade is drawn and does not draw blood before being sheathed then the person who wields it suffers disadvantage on all rolls for 24 hours.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: To attune this item you must destroy it's previous owners sheath and create a new one from the skin of the first person you kill. Until then, it is considered a normal dagger, Finesse, Light, Thrown, Nick

ariakas81

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