This amulet is a small urn containing the ashes of Amaryn Onyxflames lost limb. It hangs from an iron chain necklace.
The amulet has 6 charges and regains 1d6 charges daily at dawn. While wearing the amulet, you can use a bonus action to expend 1 of its charges to create billowing flames that replace your missing limbs for one minute, granting you explosive speed. For the duration, your speed increases by 20 feet and moving doesn’t provoke opportunity attacks.
When you move within 5 feet of a creature or an object that isn’t being worn or carried, it takes 1d6 fire damage from your trail of heat. A creature or object can take this damage only once during a turn.
If you aren’t undead, you must make a DC 16 Constitution saving throw each time you use the amulet. On a failed saving throw, the urn bursts into flame and has an effect determined randomly by rolling percentile dice and consulting the Urn Burst table. Additionally, the Urn loses all remaining charges.
Urn Burst
| d100 | Flame effect |
|---|---|
| 01–20 | You take 1d6 fire damage, your hit points can’t be restored by magic until the following dawn |
| 21–35 | A flaming scimitar appears in your hand as if by a Flame Blade spell, except the effect lasts for 1 hour. |
| 36–50 | You burst into flame as if by being the target of a Flame Strike spell, except that you take no damage from this. |
| 51–70 | All of your non magical clothing and equipment are turned to cinders and are rendered useless. |
| 71–95 | You are paralyzed for 1 minute or until this effect is ended with a lesser restoration spell or similar magic. |
| 96–00 | You lose another limb, randomly, and take half your max health in fire damage as the limb becomes engulfed in flames and is permanently lost. Limbs for this effect are right and left leg, right and left arm. Once you lose all limbs rolling this effect kills you. |
Notes: Teleportation, Bane
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