if attuned to the Maul, a Barbarian cannot be knocked out of rage unless unconscious.
Blazing Rage. The bonus to attack and damage rolls increases to +2, and on a critical hit the weapon inflicts 2d6 fire damage.
Spreading Rage. As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon’s breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can’t be used again until the next dawn.
Burning Rage. As an action, the bearer can cast Heat Metal once per day.
Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Melee Weapon Attacks, Heavy, Two-Handed, Topple
Previous Versions
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