The arcane blaster is a arcane focus for an artificer.
The arcane blaster can also be used as a ranged weapon: d6 force damage, Range 90/300, can use intelligence instead of dexterity.
The arcane blaster can used by a non spellcaster and use magic shells to cast artificer spells. The attack modifier or DC of the shell will be affected by the crafter.
The Arcane blaster can hold 3 magic shells in his chambers, reloading takes 1 minute and two hands.
Supercharge. You can cast a shell spell with a casting a time of one action as a bonus action. The shell must be already loaded in the Blaster.
After casting the spell, roll a d6. On a 1, the supercharge released too much energy and short-circuited the Blaster. It is considered damaged and has a -1 to attack rolls and spell save DC until repaired (this -1 stacks if the Blaster short-circuits again while damaged). The Blaster can be repaired with 1 hour of work with access to a workshop and materials.
Make a Smith's Tools check: the result of the check will determine the cost of materials used to repair it.
Shells can be crafted:
| Spell Level | Time | Cost |
|---|---|---|
| Cantrip | 1 day | 15 gp |
| 1st | 1 day | 25 gp |
| 2nd | 3 days | 250 gp |
| 3rd | 1 workweek | 500 gp |
| 4th | 2 workweeks | 2,500 gp |
| 5th | 4 workweeks | 5,000 gp |
| 6th | 8 workweeks | 15,000 gp |
| 7th | 16 workweeks | 25,000 gp |
| 8th | 32 workweeks | 50,000 gp |
| 9th | 48 workweeks | 250,000 gp |
Notes: Ignore Weapon Property: Two-Handed, Replace Damage Type: Force
Previous Versions
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8/8/2024 3:40:52 PM
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