Lore:
Astral was created by Azrael in Mount Celestia’s forges. During its existence, it followed the solar in all his battles. It was there before Tawazon, and it was there after the extinction.
Despite it could be considered as a mace, it is instead a thumping jumble of onix gears, that stand out of bigger and complex pieces made of white stone, with laborious engravings written in elden celestial language. This complex piece of engineering is 3 meters long.
When Azrael created the Erathis chamber, used Astral as the key to unchain the chamber power and its secrets, and only its reincarnation is capable of use it in the material plane.
Description:
Astral has two states, explained below:
Chained:
You can use a bonus action to toss Astral into the air. When you do so, it begins to hover, flies up to 60 feet, and attacks one creature of your choice within 5 feet of it. Astral uses your attack roll and ability score modifier to damage rolls.
While Astral hovers, you can use a bonus action to cause it to fly up to 60 feet to another spot within 60 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.
After Astral attacks for the fourth time, it flies up to 60 feet to an unocupied space next to you, where it stands levitating. In case Astral and its user separates themselves more than 120 ft, the weapon will fall into the ground, and will not obey wearers command until they are back into that radius again.
Communication between Astral and its user is telepathic. If the user is incapacitated, Astral will fall to the ground until that channel works again.
Unchained:
In order to make Astral unchained, Ilia’s needs to enter in the Erathis Chamber with Astral.
With those two souls finally united, Ilia will finally be capable of extracting a piece of the power azrael has, giving him the capability of extending a pair of 5m long wings that grants him a flying speed of 45 fts.
It will also be capable of extending its radiant soul for 10 minutes per long rest.
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Radiant, Bonus: Magic, Bonus: Melee Weapon Attacks, Only Ilyia can attune with astral. , Sap
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/1/2023 2:38:25 PM
|
5
|
0
|
--
|
Coming Soon
|
|
|
12/4/2023 1:27:12 PM
|
8
|
2
|
--
|
Coming Soon
|
|
|
12/4/2023 1:38:10 PM
|
13
|
1
|
--
|
Coming Soon
|
|
|
12/4/2023 1:48:25 PM
|
14
|
1
|
--
|
Coming Soon
|
|
|
12/4/2023 2:06:41 PM
|
14
|
1
|
--
|
Coming Soon
|
|
|
12/5/2023 10:16:46 AM
|
15
|
1
|
--
|
Coming Soon
|
Comments