This dark and imposing armor is adorned with etchings of figures locked in scenes of betrayal, emphasizing the agony of trust shattered. The air around the armor seems heavy with a sense of betrayal, making it uncomfortable to be near. When worn, the armor gives bonus +2 AC and makes the wearer paranoid and suspicious of their allies, making them believe that everyone is conspiring against them. The amulet also whispers to the wearer, urging them to betray their companions and seize power for themselves. Once worn, it can’t be taken off. The wearer refused to part with them. Even if the wearer can unequipped and throw away the armor, they stay cursed.
Cursed Properties:
•Spectral Shackles: While wearing to the armor, the wearer is haunted by the whispers of betrayed souls. This constant torment imposes disadvantage on Wisdom saving throws and Wisdom-based ability checks as the whispers distraught them.
• Sorrowful Bond: The armor forms a psychic link with the wielder’s deepest regrets. At the start of each day, the wielder must make a Wisdom saving throw (DC 18). On a failure, haunting memories flood their mind, imposing disadvantage on Charisma ability checks for that day.
• Vengeful Retribution: The armor reacts to perceived betrayal. When an ally within 60 feet of the wearer lands a critical hit, the armor emits a spectral backlash, dealing 1d10 psychic damage to the ally as a manifestation of the armor’s perceived betrayal.
Additionally, the wearer must succeed on a DC 18 Wisdom saving throw every time they are asked to perform a task that benefits their allies, or they will instead choose to act against their allies' interests, even if doing so will put them in danger.
Benefits:
• Distrustful Vigilance: The armor grants advantage on initiative rolls, reflecting the wearer’s heightened awareness and vigilance.
• Retaliatory Bond: Once per day, when the wearer is successfully hit by an attack, the armor can retaliate by dealing 2d10 additional force damage to the attacker.
• Vengeful Guardian: Once per day, as a reaction, the armor can unleash a spectral retaliation against a creature that inflicts damage to the wearer. The target must succeed on a Wisdom saving throw (DC 18) or suffer disadvantage on attack rolls for 1 minute.
This item is sentient
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Notes: Bonus: Armor Class
Comments