The symbol of the Dark Lord of the Sea, this anchor bares a variety of runic symbols and an obsidian like sheen, and is proof of worthiness to be the Rider of this Dark Lord.
Has a magic chain that give it 20ft extra reach and recalls upon throwing.
In non-combat use, it can be used as an 80-foot Grappling hook of an undefined speed.
It can increase/decrease it's size to be as big as a polearm (Reach Property and +1d6 Damage) or as small as an earring.
Near big bodies of water it provides the user a Flying Speed of 30ft, a Swimming Speed of 60ft, and can breath underwater.
Gain Advantage on Melee Attacks Underwater.
Due to it's Sheer Size, it can be used as a Makeshift Shield and grant +1 Bonus to AC to the wielder.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage: Slashing, Bonus: Melee Reach, Bonus: Melee Reach, Bonus: Speed (Flying), Bonus: Armor Class, Ignore Weapon Property: Two-Handed, Bonus: Speed, Bonus: Speed (Swimming), Advantage: Melee Attacks, Bonus: Melee Attacks, Damage: Melee Weapon Attacks, .., Heavy, Two-Handed, Graze
Comments