Weapon (mace), uncommon

This weapon type refers to any one-handed weapon that utilizes Alenata technology as a mix of mechanical and magical tech to deliver a hearty shock to whoever happens to be on the receiving end of the weapon. This weapon type is the common type distributed to New Victorian police to quickly deliver an incapacitating shock to criminals to safely detain them.

This weapon has 5 charges, as an attack on your turn you can use a bonus action to prime the "shock" function on this weapon, expending 1 charge to deal an additional 1d6 lightning damage to the target, in addition, the target must make a DC 12 Constitution saving throw or be stunned until the end of your next turn, if the save is failed by 5 or more, then the target falls unconscious for 1 minute. This weapon requires volt rods to utilize it's special function, each reload of a volt rod provides 5 charges to the weapon and only 1 volt rod can be loaded at one time.

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Sap

KallmeKilo

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