When used the imbiber is overcome with feelings of intense and difficult to control anger for the next hour. While under the effects of this substance the imbiber has disadvantage on all WIS saving throws, and must make a DC 15 WIS save to avoid going into a berserker rage if provoked or attacked.
While in a rage the imbiber has the following abilities:
They have advantage on Strength checks and Strength saving throws.
They have resistance to bludgeoning, piercing, and slashing damage.
They deal an additional +2 damage with strength based attacks
If you are able to cast spells, you can’t cast them or concentrate on them while raging
The imbiber will remain in a rage until any or all living targets within visual range have been killed or fled, or the imbiber is able to pass a DC 15 WIS save with disadvantage.
On each turn that the imbiber is in a rage they take 1 point of damage, this damage cannot be prevented or resisted in any way, and this damage cannot be healed by rest or magic until the Alchemical Rage effects have ended.
Notes: Advantage: Ability Checks, Disadvantage: Ability Checks, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Bonus: Strength Attacks, Combat
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