Weapon (boomerang), artifact (requires attunement)
Dark Knight. This +3 boomerang is in the shape of a bat. It grants the wielder advantage on Acrobatics, Athletics, Insight, Intimidation, Investigation, Perception, Sleight of Hand, and Stealth Checks when attuned.
The boomerang is a ranged weapon, and any creature proficient with the javelin is also proficient with this weapon.
On a miss, a boomerang returns to the thrower's hand.
Notes: Bonus: Magic, Advantage: Athletics, Advantage: Acrobatics, Advantage: Insight, Advantage: Intimidation, Advantage: Investigation, Advantage: Perception, Advantage: Sleight of Hand, Advantage: Stealth, Range
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