Kruphix wears Asteri, the cowl of Nyx. Kruphix uses this cowl to help govern the cycles of time. He counts very few followers among the population, so none have been known to receive this power. However, should he grant this item to a mortal, it would be to aid all of Theros.
Cowl of Horizons. This cowl grants a +2 bonus to spell attack rolls, and to the saving throw DC of spells you cast(excluding spells cast from this item). Additionally, you have resistance to necrotic and radiant damage.
Blessing of Horizons. If you are a worshiper of Kruphix, you gain all of the following benefits for which you have the required piety:
Piety 10+. The cowl has 1 randomly determined minor beneficial property.
Piety 25+. Like Kruphix, you are a being of vast mystery. Your mind can not be read, and you can not receive telepathic communication unless you are willing to do one or the other. Wisdom(Insight) checks made to discern your intentions are made with disadvantage.
Piety 50+. The cowl has 1 randomly determined major beneficial property.
If you are not a worshiper of Kruphix, the cowl has 2 randomly determined major detrimental properties.
See "Artifacts" in Chapter 7 of the Dungeon Master's Guide for details on randomly determined properties.
Rewind. You can use your reaction to reroll a saving throw that you make. You must choose to do this after rolling, but before the DM says if you succeed or fail. You must use the new roll.
Spells. The cowl has 15 charges, and regains 1d12 + 3 expended charges daily at dawn. While wearing the cowl, you may use your action and expend 1 or more of its charges to cast one of the following spells, with a saving throw DC of 18:
- Hold Person (2 charges)
- Blink (3 charges)
- Haste (3 charges)
- Slow (3 charges)
- Hold Monster (5 charges)
- Temporal Shunt (5 charges)
- Time Ravage (9 charges)
- Time Stop (9 charges)
Destroying the Cowl. The only way to destroy the cowl is to unravel it with Klothys's spear Nimoiras, unwinding it's destiny, in the very prison of the Titans in the Underworld.
Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, Resistance: Necrotic, Resistance: Radiant
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