Armor (plate), legendary (requires attunement)

Flames emit and smolder from this armor while it is worn. The flames grow in size and change color in accordance with the users emotions.

This armor is made of mithral and reinforced with adamantine. It does not impose disadvantage on Dexterity (Stealth) checks and any critical hit against you becomes a normal hit.

When attuned to this armor you gain the following effects:

- When wearing this armor your melee attacks do an additional 1d4 fire damage. If you are attacked the attacker takes 1d6 fire damage. This armor grants +3 AC.

- When wearing this armor any fire attacks you make deal an additional 1d6 fire damage. While wearing the armor you are immune to fire damage and resistant to dragon fire.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Stealth Disadvantage: Remove, Bonus: Armor Class, Immunity: Fire, Bonus: Spell Attacks, Bonus: Melee Attacks, Damage: Fire, Immunity: Critical Hits, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

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