This maul has four cracked energy cells in place of the standard metal block. When you hit with it, creatures may suffer the effects of sickening radiance as described below. You have a +3 bonus to attack and damage rolls made with this magic weapon.
Dim, greenish light spreads from the head of this maul. When you hit a creature with a melee attack from this weapon for the first time on a turn, that creature must succeed on a DC 20 Constitution saving throw or take 4d10 radiant damage, suffer one level of exhaustion, and emit a dim, greenish light in a 5-foot radius. This light makes it impossible for the creature to benefit from being invisible. The light and any levels of exhaustion caused by this weapon go away after 10 minutes.
Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage: Radiant, Damage, Combat, Heavy, Two-Handed, Topple
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/9/2023 11:58:54 PM
|
15
|
1
|
--
|
Coming Soon
|
|
|
12/10/2023 12:04:49 AM
|
15
|
0
|
--
|
Coming Soon
|
|
|
12/10/2023 12:09:04 AM
|
15
|
0
|
--
|
Coming Soon
|
|
|
12/10/2023 12:12:43 AM
|
14
|
0
|
--
|
Coming Soon
|
|
|
12/10/2023 12:14:17 AM
|
15
|
0
|
--
|
Coming Soon
|
Comments