"Alright Miss, lets see how your work is progressing, how do you think this Charge will fare in comparison to the others?" The Master Artificer eyed his young but intuitive Apprentice. "Well Sir, it's a hunk of steel shaped like a uh... ahem, a 'stunted lance' Sir. I'm sure of what it can do to a stone wall and a steel plate, but to both Sir?" Staring at her wide eyed while choking on his coffee thanks to the phallic symbolism, the Master Artificer cleared his throat. "Phallicitudes aside, we should have trouble stopping it from passing through both and leaving the grounds, that's why we've set up the ooze trap to ah... 'catch it', if you will."
Armor Piercing Charges are magically treated to cause the highest piercing damage and destructive penetration Ancient Artificers could muster.
Magic Weapon: All attacks made with this Charge have a +1 to hit and +1 to damage
Penetration: Upon impact can penetrate targets up to 313mm thick at a range of 32 feet and 300 mm thick at 600 feet.
PING: Armor Piercing Charges deal 8d12+2 piercing damage to anything they successfully contact.
No Fly Zone: If a flying creature size category huge is struck with an Armor Piercing Charge, it must make a DC15 Dex save or be knocked prone, if they are size category Large or smaller, it must make a DC20 Dex save or be knocked prone.
To craft an Armor Piercing Charge you need the blueprint, or to purchase it from an Artificer who has the blueprints or is proficient in crafting the Charge. Players can craft all Charges or take any Charges found during adventuring to an Artificer for a blueprint of the Charge to be made.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Replace Damage Type: Piercing, Damage, Combat, Bane, Ammunition, Heavy, Range, Two-Handed, Slow
Previous Versions
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12/10/2023 8:20:47 PM
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Coming Soon
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