Amphibious Nature: The player can breathe both air and water and gains a swim speed equal to their walking speed.
Croaker's Call: Once per long rest, the player can summon a swarm of croakers, a group of magically-enhanced bullywugs, to aid them in battle. The croaker swarm consists of 2d4+2 bullywugs that appear within 30 feet of the player. These bullywugs fight alongside the player and follow their commands to the best of their abilities until they are defeated or for 1 hour, whichever comes first.
Swamp's Resilience: The player gains resistance to poison damage and has advantage on saving throws against being poisoned. Additionally, the amulet provides protection from the effects of extreme dampness, keeping the player dry and comfortable even in the soggiest of environments.
Fey Alignment: The amulet attunes the player to the whimsical energies of the Feywild. They have advantage on Charisma (Persuasion) checks when interacting with fey creatures and advantage on saving throws against being charmed by fey creatures and magic.
Notes: Attune by meditating in a swamp during a short rest.
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