Weapon (greataxe), legendary (requires attunement by a Paladin of Zeldon of Verdict)

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a member of the clergy (meaning a priest, paladin, etc) of another religion with it, that creature takes an extra 2d10 radiant damage.

This axe can be used as a spell casting focus for a paladin. 

This weapon has three charges, with which can be cast the following spells: Teleport, Divine Word, and Conjure Celestial. All three charges are restored at dawn.

Executioner's Axe. This axe seems to be designed for the use of an executioner. When a creature is prone or on their knees, this weapon can be used to attempt to behead them, doing an additional 3d10 slashing damage to the creature. A creature is immune to this ability if it does not have a head or cannot kneel or lie prone. If this ability is used to drop a creature to 0 hitpoints, the creature dies and their head is seperated from their body.

Curse. This weapon has been blessed by Zeldon of Verdict and functions as his holy symbol. If you possess it without his permission, you suffer doubt in your convictions. When trying to cast a spell or use a feature that requires you to have faith in a god other than Zeldon of Verdict, you must succeed a DC 12 religion check or else the spell or feature fails, and the spell slot or charge is expended. The weapon can only be discarded by returning it to a devout follower of Zeldon of Verdict. 

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Radiant, Paladin of Zeldon of Verdict, Damage, Combat, Warding, Heavy, Two-Handed, Cleave

Previous Versions

Name Date Modified Views Adds Version Actions
12/11/2023 4:51:53 PM
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12/11/2023 6:16:02 PM
15
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Coming Soon

Item Tags: Damage Combat Warding

Odious174

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