You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use a bonus action to speak this magic dagger's command word, causing thick, black smoke to cover the blade. The smoke remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 necrotic damage if it isn't a construct or undead. You then gain the necrotic damage dealt as temporary hit points. The dagger can't be used this way again until the next dusk.
When you roll a 1 on a damage die for an attack you make with this weapon, you can reroll the die and must use the new roll, even if the new roll is a 1. You must also be wielding Veritas to gain this benefit.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Necrotic, Bonus: Magic, Finesse, Light, Thrown, Nick
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