Akmon is a masterfully crafted warhammer, dedicated to Purphoros, the god of the forge and fire. Forged in the heart of volcanic flames and imbued with the divine essence of the god, this warhammer radiates heat and commands the power of fire. While attuned to Akmon, you gain the following benefits:
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+3 To Hit: You gain a +3 bonus to attack rolls with Akmon.
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Fiery Strikes: On a successful hit, Akmon deals 1d8 bludgeoning damage (if wielded one-handed) or 1d10 bludgeoning damage (if wielded two-handed) plus an additional 3d10 fire damage.
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Fiery Resistance: You have resistance to fire damage while attuned to Akmon. Additionally, attacks made with Akmon deal half damage to creatures resistant or immune to fire.
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Mastery of the Forge: You have advantage on Smithing checks while attuned to Akmon. The warhammer itself aids in crafting, making you a master in the art of shaping metal.
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Divine Infusion: 6 Charges - Once per day, you can use the warhammer to cast one of the following spells: Animate Object, Heat Metal, Fabricate, Magic Weapon, Mending, or Shatter. Re Charges on a long rest, by being placed in fire.
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Purifying Flames: Against undead creatures, Akmon's divine power intensifies. When you make an attack against an undead creature, you can choose to channel Purphoros's purifying flames. On a successful hit, the target takes an additional 3d6 radiant damage.
Akmon resonates with the power of Purphoros, allowing its wielder to channel the flames of the forge both in combat and in the creation of masterful works of craftsmanship. Against the undead, its divine power manifests as purifying flames, making it a formidable weapon against the forces of darkness.
Physical Description:
Akmon is a warhammer of exquisite craftsmanship, standing as a testament to the divine artistry of the fabled Dwarven blacksmith, Grunna Granitearm. Its head is forged from a blend of enchanted steel and obsidian, intricately shaped to resemble a stylized flame. The steel is masterfully etched with runes of the forge, glowing with an inner heat that mirrors the fire of Purphoros.
The handle is crafted from the heartwood of a sacred oak, its grip wrapped in supple leather dyed in hues of deep red and orange. At the pommel, a small compartment houses a fragment of volcanic rock, believed to have been blessed by Grunna's masterful hands.
When wielded, Akmon pulses with a gentle, warm glow, and wisps of heat and faint embers trail behind it as if it were freshly pulled from the forge.
Lore:
Akmon's history is entwined with the ancient forges of the Dwarven realms and the skilled hands of the fabled blacksmith, Grunna Granitearm. During a tumultuous era, Grunna dedicated herself to crafting a weapon that not only excelled in combat but also embodied the essence of Purphoros, the god of the forge.
In the heart of the hottest dwarven forge, Grunna worked tirelessly, infusing Akmon with the elemental fires and capturing the divine essence of Purphoros. The weapon's creation was said to be accompanied by the sound of ringing anvils, the whispers of ancient runes, and the blessings of the god himself.
Akmon became a symbol of the Dwarven resilience against the arcane and the undead. Legends tell of Grunna wielding Akmon to quell a horde of fiery undead that threatened to overrun the dwarven citadel. The warhammer's radiant flames cleansed the unhallowed creatures and secured its place in Dwarven history.
Throughout the ages, Akmon has been passed down from ruler to ruler, entrusted to champions of Purphoros who stand as defenders of the forge. Many believe that the divine flames within Akmon are a reflection of Grunna's masterful hands, guiding the wielder to forge both weapons and destinies. Today, the whereabouts of Akmon are unknown, its legacy whispered in the sacred halls of Dwarven strongholds and revered in the tales of Grunna Granitearm, the fabled blacksmith.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Advantage: Constitution Saving Throws, Resistance: Fire, Dwarf or Blacksmith, Forge Cleric, or Artificer, Damage, Combat, Versatile, Push
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