Weapon (greatsword), common

A pair of elk antlers grow from one’s head, allowing them to attack with them as if they were melee weapons. They do not require hands to use.

Antler Gore: Melee Weapon Attack: reach 5 ft., one target. Hit: 14 (2d8+STR modifier) piercing damage.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Replace Damage Type: Piercing, Ignore Weapon Property: Versatile, Ignore Weapon Property: Two-Handed, Weapon Property: Finesse, Utility, Combat, Headwear, Heavy, Two-Handed, Graze

Item Tags: Utility Combat Headwear

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