Armor (plate), legendary (requires attunement)

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While wearing it, any critical hit against you becomes a normal hit. The armor is enchanted with self-recovery and several other functions. While wearing this armor, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. You have a +3 bonus to AC while wearing this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

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