Weapon (longsword), legendary (requires attunement by a Character with a proficiency with martial weapons)

After being lost in the grand dungeon, the frostnith blade was though to be gone forever, that was until it was found again after a skeleton of all things escaped the dungeon and sold it to the highest bidder. The Sword was highly sought after and those who had the blade found themselves dead within a week, this was until it disappeared again. The current user of the weapon is unknown however they were strong enough to awaken the true power within the blade.

The Awakened Frostnith Blade has 8 charges that reset everyday at dawn, these charges can be used to power the magical abilities that it has, these are:

Ice Knife-The end of the blade is fired off towards its target and pierces it, the end of the blade regenerates. Cast the Ice Knife spell at 1st level. Uses up 1 charge.

Investiture of Ice-Ice covers your body, giving you the benefits of the spell Investiture of Ice. Cast the Investiture of Ice spell at 6th level without concentration or components. Uses up 6 charges.

Cold Zone-The Blade has cold mist emitting from it. In a 10 foot range, everybody takes 1d8 cold damage, this lasts for 1 round. Uses up 2 charges.

Sub-Zero Slash-The Blade is coated in a light blue aura. For 3 rounds, all attacks done with this weapon deal an extra 2d6 cold damage. Uses up 4 charges.

 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Cold, Character with a proficiency with martial weapons, Damage, Buff, Utility, Combat, transmutation, Versatile, Sap

Item Tags: Damage Buff Utility Combat transmutation

DaBossGolurk

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