Wondrous Item, rare

While holding this ball of yarn, you can speak its command word as a bonus action to cause it to animate as per the rules from the animate objects spell. The animated ball of yarn becomes a creature under your control until the spell ends (1 minute) or until reduced to 0 hit points. This spell effect does not require concentration from the user. 

As a bonus action, you can mentally command the ball of yarn if it is within 500 feet of you. You decide what action the ball of yarn will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the ball of yarn only defends itself against hostile creatures. Once given an order, the ball of yarn continues to follow it until its task is complete.

Animated Ball of Yarn Statistics
Size HP AC Str Dex Attack
Tiny 20 18 4 18 +8 to hit, 1d4 + 4 damage

 

The Animated Ball of Yarn is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; and the object creates the form of appendages which it can use for locomotion.

When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. 

If you command the object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size.

Notes: The Animated Ball of Yarn regains 1d4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a one, the ball of yarn bursts into a harmless ball of magical flame, and is destroyed. , Utility, Warding

Item Tags: Utility Warding

SeamusStormfarer

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