Wondrous Item, common

AC 16

47 hit points

Leadership: 3 +half charisma score (rounded down)

Str: 16 Dex: 16 Con: 15 Int: 10 Wis: 10 Cha: 10

Stealth: +5

When fighting beside a leader each unit in the same area gains a +1 to all attacks and damage (up to +3). With a leader they also crit on 19-20.

In the first round of combat this unit has advantage on its first attack. If they have a leader they have advantage on all attacks.

Whenever this unit is hit with an effect that deals a wide amount of damage (such as a leveled spell or a critical hit) they loose one point of leadership if this goes to 0 the characters loose control over the unit as it tries to retreat.

However currently commands this unit replaces its int, wis and cha scores unless this units is higer if it is higer the unit looses 1 point of leadership.

Actions: 

Multiattack: Each unit can make two attacks

Swords: +5 to hit, range 0, damage 8 (1d10+3) slashing damage

Bows: +5 to hit. range 1, damage 7 (1d8+3) piercing damage

Move: this unit moves 2 rooms or 1 if it is trying to be stealthy

Bounus Action: 

Formation: the Unit chooses one of these three formations and gains benefits depending on which it is. This bonus action is taken at the end of the turn and cannot be done before an action.

  • Offense. Going in on all out aggression but leaving themselves hoping that the enemy breaks before them. Their damage dice is increases by 1 and if 10 or higer is rolled on the die the opponent looses 1 point of leadership. However all attacks against this unit have advantage. They can also gain an extra point of movement speed as a bonus action.
  • Defense. Going slow and steady. Each turn while this is active the unit gains 1d6+charisma temporary hit points and a +2 to ac. However their movement speed is reduced to 0 while in this stance. As a bonus action on subsequent turns they can impose disadvantage on the first attack that targets them.
  • Tricksy. This is all about faints and cleaver counter attacks and is much up to the leaders ability. While in this stance this unit can not gain any benefits from fighting beside additional leaders, their damage dice is reduced by 1 and no longer crit on 19. However in exchange they get access to the following reaction. Whenever this unit takes damage they can make a counter attack useing their leaders inteligence bonus if this hits this is an automatic critical hit. They can also take the disengage action as a bonus action.
Ulthar0

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