Weapon (trident), rare (requires attunement by a by a paladin)


A trident said to be forged off from the joints and bones of a Lunar Dragon, this trident is divided into three sections by yellowed, bony joints. The staff is made of the same material, while three teeth adorn the tip of the weapon. Near the center of the staff is an opaque glass full of a viscous, purple, foul-smelling liquid.


Resonant Essence
You gain a +1 to attack and damage rolls made with this weapon. Moonless Night has charges and regains 1d4 charges at dusk or, if on the Astral Plane or another location without a day/night cycle, every 16 hours. You can expend the charges to evoke one of the following abilities.

Stasis
As a bonus action you expend one charge to wreath the trident and your body in a wafting mist that condenses into ice around your feet for the next minute. The space within 10ft of you counts as difficult terrain for hostile creatures, and any hostile creature that ends their turn there must make a strength saving throw against your spell save DC or be restrained by the ice, ending the effect on a success. A creature that begins its turn restrained by this ice takes 2d4 cold damage. 

Bonechill
As a reaction when you take damage, you can expend one charge to coat yourself in a thick layer of bony, frozen armor covered in teeth. You reduce the incoming damage by an amount equal to 2d6 + your spellcasting ability modifier. Additionally, if the attack was a melee attack, the attacker takes cold damage equal to half the total rolled.

Flash Freeze
As an action, you expend 3 charges to contort the trident into a bowlike-shape. A tendon materializes in place of a bowstring, and the teeth at the tip of the bow contort into arrows and wiggle loose. Choose a number of creatures within 60 ft of yourself equal to the number of charges spent. You may not choose the same creature more than twice. Make a ranged spell attack for each arrow. On a hit, the arrow soars through the air and pierces into the creature, dealing 1d10 piercing and 1d4 cold damage. Each creature must make a constitution saving throw against your spell save DC, or take an additional 1d4 cold damage at the start of their next turn for each arrow embedded in their skin.














Proficiency with a Trident allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: by a paladin, Thrown, Versatile, Topple

_CinnamonCat_

Comments

Posts Quoted:
Reply
Clear All Quotes