Weapon (club), unknown rarity
  •  
     
    To activate natural 17 or higher
    Roll to determine weapon
    1-8 brass knuckles (dmg 3d4 +2+ strength mod)
    9-14 gauntlets (dmg 1d10 + stength mod.)
    15-19 katana (dmg 2d8 + 4)
    20 that mace thing except after the 2nd turn of having it it down grades to the gauntlet mode (dmg 1d20-5 +stength (if on fire + 1d6 fire damage)
    deactivated after 4 turns or dropped/manually turn off (recharge 24 seconds or 4 turns)
     

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Light, Slow

Realteamlemon

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