Weapon (shortsword), rare (requires attunement by a Must be attuned by Blinking 10 times while wielded.)

A shortsword born anew in the Abyss from constant use of Blink.

Blade has turned black and has a purple hue that appears to be flowing and alive. Pommel has an Obsidian gemstone.

If used to attack immediately after use of Abyssal Rush or any type of Blink gains a +6 to Hit and Damage rolls.

On a successful hit immediately after use of Abyssal Rush or any type of Blink, turn invisible until end of next turn or if you attack.


Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Necrotic, Bonus: Melee Attacks, Invisible, Must be attuned by Blinking 10 times while wielded., Damage, Combat, Finesse, Light, Vex

Previous Versions

Name Date Modified Views Adds Version Actions
12/16/2023 3:11:38 PM
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Item Tags: Damage Combat

PrimeApexVal13420

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