Wondrous Item, rare (requires attunement by a Spend one hour attuning at the end make a DC 15 Constitution saving throw. On a failed save suffer Exaustion.)

This Amulet has 6 charges that can be replenished through short rest for 1d4+1 charges or long rest for full replenishment.  If the wielder would like to or if all charges are expended the wielder must make a DC 15 Constitution saving throw or suffer 1d8 necrotic damage.  Both add one charge to the amulet.

Keen Sight - The wielder can expend 2 charges to gain advantage on sight based perception checks.

Rotting Gaze - The wielder can expend 3 charges to target one creature within 20ft.  This creature must succeed on a DC 12 Constitution Saving throw or take 3d4 necrotic damage.

Weird Insight - The wielder can expend 5 charges to target one creature within 20ft.  This creature must bat the wielder's Insight check with a deception check or the wielder learns one fact or secret about the target.  The target automatically wins if it cannot be charmed.

Notes: Spend one hour attuning at the end make a DC 15 Constitution saving throw. On a failed save suffer Exaustion.

Wolf1215

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