This Amulet has 6 charges that can be replenished through short rest for 1d4+1 charges or long rest for full replenishment. If the wielder would like to or if all charges are expended the wielder must make a DC 15 Constitution saving throw or suffer 1d8 necrotic damage. Both add one charge to the amulet.
Keen Sight - The wielder can expend 2 charges to gain advantage on sight based perception checks.
Rotting Gaze - The wielder can expend 3 charges to target one creature within 20ft. This creature must succeed on a DC 12 Constitution Saving throw or take 3d4 necrotic damage.
Weird Insight - The wielder can expend 5 charges to target one creature within 20ft. This creature must bat the wielder's Insight check with a deception check or the wielder learns one fact or secret about the target. The target automatically wins if it cannot be charmed.
Notes: Spend one hour attuning at the end make a DC 15 Constitution saving throw. On a failed save suffer Exaustion.
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