When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.
When you roll a 1 on your attack roll with this magic weapon, roll 1d10 and lose that amount. (If you’re not careful, you hit yourself with the back end of the weapon)
You can sacrifice a quarter of your current health to deal an additional 1d8 damage to the target. You cannot use this ability when you are at 1 hit point. (The weapon absorbs your blood for extra damage)
When you roll a critical attack on a 1d10, the target will be frightened for a minute. (A sinister force erupts from the weapon, frightening the target)
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At higher levels (10 and higher), you can roll a 1d20 for Acrobatics on a failed attack roll. On a successful roll, you can dodge the incoming attack, completely. (You swing the weapon at the target, miss, stab the ground instead of the target, and propel yourself upwards to avoid the attack)
Proficiency with a Halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Frightened, Damage, Combat, Heavy, Reach, Two-Handed, Cleave
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