Armor (shield), artifact

While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

Guiding Light: The wielder can cast the Light cantrip at will targeting this shield. 

Purge: The wielder can cast "Branding Smite" at 2nd level without expending a spell slot once per short rest.

Warding Flame: When using Warding Flare, the attacker takes 3d6 radiant damage and the attack must make reroll the attack one additional time. 

Corona of the Sun Empyrean: 

Once per long rest, as an action, the wielder can transform into a being of pure radiant energy for 1 minute. In this form, the wielder gains the following benefits:

  • Immunity to radiant and fire damage.
  • Can fly at a speed of 60 feet.
  • Solar Inferno: The wielder emits intense heat in a 15-foot radius. Enemy creatures that enter or start their turn in this area take 2d6 fire damage.
  • Sunbeam Strike: Once during the transformation, as an action or upon first activating this ability, the wielder can unleash a concentrated beam of solar energy in a 60-foot line, 5 feet wide. Each creature in the line must make a Dexterity saving throw, taking 6d8 radiant damage on a failed save, or half as much damage on a successful one. Creatures that fail the save are also blinded for 1 minute.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, Combat, Warding

Item Tags: Combat Warding

vole345

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