An attached armblade cannot be disarmed or removed from you against your will, but, while the weapon is extended,you cannot use that hand for other actions.
When this weapon is used to kill a beast creature, the essence of the creature is absorbed into the blade causing one of its three-serrated teeth to glow. A total of three beast essences can be absorbed at a single time. If the wielder decides to absorb another As a bonus action, the wielder can switch between the abilities granted to them.
The ability granted to the wielder takes the form of one of the non-action traits displayed on their stat block of the creature absorbed (for example, killing a wolf would give the option of absorbing either Keen Hearing and Smell or Pack Tactics). The player is allowed to choose which of these traits they are awarded after killing the creature in question.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Symic-hybrid, Damage, Combat, Shapechanging, Finesse, Light, Thrown, Nick
Previous Versions
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7/7/2019 2:54:23 AM
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Coming Soon
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